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Furs of fury
Furs of fury










furs of fury

Rendering, even simple cel-shading is the most boring and tedious part of my art process. I supposed since I’m still new to a painting workflow, I stayed away from just leaving my pencils alone. Looking back, I could’ve got away with coloring on my pencil art because it’s clean enough to work with and again, this isn’t a comic that needs to copy and reprint. The tools I used are a modified Ink Brush from the Frenden Clip Studio Brushes, aliased Lasso Tool, and Round Brush to nail down color locations. I still had my comic artist mindset when working on the line art and flat colors. I’m happiest about designing the Honey Badger’s Honey Comb pouches and the Rabbit’s Carrot Armor. I had free rein on the actual designs of the characters, and I wasn’t beholden to the in-game 3D models. Staying loose with the composition and focusing on the action is best done in the sketch phase, as you’ll have the building blocks for the later phases as you go. I pick one of the thumbnails to begin refining into a larger sketch.

furs of fury

Thanks to PureRef, I can have all of my image in one spot, so I can simply glance at the area and do my drawing.

#Furs of fury pro

Reference hunting is a chief in my task list, as many pro artists use references to build the best looking work. Not only to fit into digital image requirements, but to also be able to print physical items such as shirts or posters. The overall goal is to make this illustration fit within Steam’s Graphic Asset Requirements. The preliminary thumbnails are to figure out the broad composition of the illustration. It was rough, I’ll admit, as I was worried this piece was taking too long compared to other artists who made similar artwork. I wanted to challenge myself as an artist and push for a more painted style like the covers of Redwall. Furs of Fury art direction is reminiscent of animal fiction like Redwall and Mouse Guard, so Andy sought me out since I like drawing anthropomorphic animal characters. When preparing to tackle this project, I chatted frequently with Andy Domain, the programmer and creator of the game about the direction of the illustration.












Furs of fury